Lucrări invitate

engage! and converse! – Designing Interactive Creative Spaces

ABSTRACT

Looking at early examples of Human-Computer Interaction (e.g. Sutherland’s Sketchpad 1964 or Bolt’s Put-that-there 1980), we see a strong connection between technology and the support for creative practices. These examples contrasted absolutely with common computer use at that time, which required systematic development of programming solutions to well specified problems. However, the ongoing shift from desktop- to ubiquitous computing, has again put the focus on designing not just individual functions and features, but interactive creative spaces.

At ICT AG, we are excelling in creating such spaces as brand experiences for companies such as Audi, Siemens, or Mercedes-Benz. Thereby, my talk about our work will give a brief glimpse into how the future of interactive creative spaces might develop and which challenges are still on our way.

 

Dr. Jens GerkenDr. Jens Gerken

Jens Gerken is the Head of Software Products for ICT AG, overseeing and driving the software development for smartPerform, ICT’s platform for creating interactive creative spaces in (semi-) public environments such as museums, corporate showrooms, and trade shows for companies such as Audi, Daimler, or Siemens. From tabletop interfaces to large touch walls and gestural interaction, Jens’ expertise is to find innovative, exciting, and usable solutions for visitors and customers alike.

Since 2011 he holds a PhD in Information Science with focus on Human-Computer Interaction from the University of Konstanz, Germany. His research focused on empirical research methods for HCI, new forms of interactive information visualization, as well as multi-touch, gestural or tangible input modalities. In 2009 he joined Microsoft Research Cambridge for 6 months to work on tabletop interactions “Beneath the Surface”.

At ICT AG he helped to commercialize the research concepts from that time (ZOIL) into a successful product platform smartPerform for multi-touch and multi-display environments (www.smartperform.de).

 

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On the Enhancement of Augmented Reality-based Tele-Collaboration with Affective Computing Technology

ABSTRACT

The paper describes the integration of two major fields of research, namely tele-collaboration by augmented reality (AR) and affective computing (AC). Furthermore, 3 different scenarios on tele-collaboration by virtual co-location are proposed for experiments with AC-AR studies. A system architecture is presented as support for the development of AC-AR tele-collaborative applications enabling joint work of local workers and remote experts.

 

Dr. ir. Dragos DatcuDr. ir. Dragoș Datcu

Dr. ir. Dragos Datcu is researcher at the Delft University of Technology, Faculty of Technology, Policy, and Management, The Netherlands. From March 2010 to 2012, he worked as a PostDoc. researcher in the group of Sensors, Weapons and Command (SEWACO), at the Netherlands Defence Academy (NLDA). He finished his PhD. in 2009, on “Multimodal recognition of emotions” at Man-Machine Interaction group, Faculty of Electrical Engineering, Mathematics and Computer Science, Delft University of Technology, The Netherlands. His expertise is in augmented reality, tele-collaborative systems, affective computing and video analytics.

Personal URL:
http://dragosdatcu.eu; http://mmi.tudelft.nl/~Dragos.Datcu/

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