Effects of gender differences in the perceived learning quality of an AR-based learning scenario Costin Pribeanu
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Filter Application on Facial Features in a Smartphone App Sofia Morar, Elena Pelican, Dorin-Mircea Popovici
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Towards a VR-based Cognitive Assessment and Rehabilitation Tool for Cognitively Impaired Elderly People Ștefan Cojocaru, Dorin-Mircea Popovici
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FoodAR - An Augmented Reality Application used in Gastronomy Mirela Chițaniuc, Bianca Miron, Adrian Iftene
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A Systematic Review of the Methods and Experiments Aimed to Reduce Front-Back Confusions in the Free-Field and Virtual Auditory Environments Oana Bălan, Alin Moldoveanu, Florica Moldoveanu
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Assessing the usability of web-based applications for diabetes care Maria Gheorghe-Moisii, Marilena Ianculescu, Costin Pribeanu
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Using expert evaluation to assess the usability of the CNAS-SIUI Portal Irina Cristescu, Dragoș Daniel Iordache, Marilena Ianculescu
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Usability evaluation of Tesys e-Learning platform Paul Ștefan Popescu, Marian Cristian Mihăescu, Dragoș Daniel Iordache, Costin Pribeanu
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Mobile usability evaluation: the case of the Art Encounters 2017 application Silviu Vert, Diana Andone
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Tools and resources for Romanian text-to-speech and speech-to-text applications Tiberiu Boros, Ștefan Daniel Dumitrescu, Vasile Pais
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Speech & Speaker Recognition for Romanian Language Eugeniu Vezeteu, Dragoș-Florin Sburlan, Elena Pelican
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ReaderBench Talk: Online Conversations Empowered by Advanced NLP Techniques Andrei Mardale, Gabriel Guțu-Robu, Mihai Dascălu, Ștefan Trăușan-Matu
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Byzantine Music Composition Using Markov Models Teodor Lucian Anton, Ștefan Trăușan-Matu
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Workflow Editor for Definition and Execution of Parallelized Earth Data Processing Algorithms Constantin Ioan Nandra, Dorian Gorgan
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Smart Watch-based Gesture Recognition to Control a Music Player Ioana-Crinela Potinteu, Teodor Ștefănuț
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Perceived Usability, Desirability, and Workload of Mid-Air Gesture Control for Smart TVs Irina Popovici, Radu-Daniel Vatavu
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Toward Smart Rings as Assistive Devices for People with Motor Impairments: A Position Paper Bogdan-Florin Gheran, Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu
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Augmenting Selection by Intention for In-Vehicle Control and Command Cătălin Diaconescu, Dragoș-Florin Sburlan, Dorin-Mircea Popovici
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Game Development Methodology Mapped on the EvoGlimpse Video Game Experiment Bianca-Cerasela-Zelia Blaga, Dorian Gorgan
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Exploring Solutions for the Development Methodology of the Video Game DABABAT Al-Doori Rami, Bianca-Cerasela-Zelia Blaga, Dorian Gorgan
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Experiments on Computer Game Development Methodology Andrei Gabriel Morar, Dorian Gorgan
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Impact of Game AI Systems on Player Experience Daniel Ciugurean, Bogdan Maxim, Dorian Gorgan
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Enhancing player experience using procedural level generation Bogdan Maxim, Daniel Ciugurean, Dorian Gorgan
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Initiative to Support Basic Digital Skills Development of Romanian Preschool Children Adriana-Mihaela Guran, Grigoreta-Sofia Cojocar, Anamaria Moldovan
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Measuring the educational support provided by the discussion groups: A multidimensional model Gabriel Gorghiu, Irina Cristescu, Dragoș Daniel Iordache, Costin Pribeanu
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Heuristic Evaluation of the EvoGlimpse Video Game Bianca-Cerasela-Zelia Blaga, Selma Evelyn Cătălina Goga, Al-Doori Rami, Dorian Gorgan
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Analysis on Usability Heuristics for MagicHerbs Game Selma Evelyn Cătălina Goga, Bianca-Cerasela-Zelia Blaga, Flavia Andrada Pop, Dorian Gorgan
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Real-Time User Interaction within Socio-Physical Systems Corina Bianca Alb, Dorian Gorgan
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