Gamification, Persuasive Techniques, and Nudging: What is the Impact on the User Experience? Olga De Troyer
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Challenges and Implications of Measuring User Experience for Wellbeing Research Effie Lai-Chong Law
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Conversational Agent Embodying a Historical Figure using Transformers Alexandru Dima, Traian Eugen Rebedea
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Analysis and prediction of politeness in conversations Cristiana-Paula Iordache, Ștefan Trăușan-Matu
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Detecting deception in conversations Ioana-Raluca Zaman, Ștefan Trăușan-Matu
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An Automatic Car License Plate Recognition System Ionuț-Andrei Pătrăuceanu, Adrian Iftene, Daniela Gîfu
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Live It - Recommendation System based on Emotion Detection Diana Isabela Crainic, Adrian Iftene
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Terrain Generation with Continuous Level of Detail Lucian-Valentin Deaconu, Constantin Ioan Nandra, Dorian Gorgan
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TreasAR Hunt – Location-Based Treasure Hunting Application in Augmented Reality for Mobile Devices Adina-Maria Oros, Adrian Sabou
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PlayChemy: Educational Application in Augmented Reality for Equating Redox Equations Maria Nistor-Brana, Adrian Sabou
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The Astronaut Game – A Vocabulary Game Employing Natural Language Processing Techniques Irina Toma, Bianca-Eugenia Stefan, Mihai Dascălu, Ștefan Trăușan-Matu
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NSMuseum – A Case Study for Developing Cross-platform Mobile Applications in Augmented Reality Mircea-Ioan Dragotă, Adrian Sabou
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Usability evaluation methodology for scalable multiuser games Bogdan-Ioan Oros, Victor Bâcu, Dorian Gorgan
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Intelligent Avatar Interaction in 3D Computer Games Miklos Balazs, Dorian Gorgan
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Reinforcement Learning Agent for a Flight Simulation Video Game Victor Nonea, Radu Iacob, Traian Eugen Rebedea
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Early Usability Evaluation to Enhance User Interfaces - A Use Case on the Yggdrasil Cybersecurity Mockup Denis Iorga, Octavian Grigorescu, Mihai Predoiu, Cristian Sandescu, Mihai Dascălu, Razvan Rughinis
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Design-Thinking and UCD Combination for Designing Effective Time Management Assistant Mobile App Liyanage Ashana, Siriwardana Samanthi, Mithsara Malithi, Reyal Shyam
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LiftYourself: A health promoting mobile application Andreea Cojocaru, Elena Bautu
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Spatial audio music player for web Leischner Vojtěch, Míkovec Zdeněk
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Generating music from poems using neural networks Horia-Ioan Iancu, Ștefan Trăușan-Matu
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An Augmented Reality Piano Learning Tool Andra Simion, Adrian Iftene, Daniela Gîfu
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Exploring the factors making online learning attractive and enjoyable Costin Pribeanu, Gabriel Gorghiu, Elena Ancuța Santi, Valentina Iuliana Manea, Tudor Macavei
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Extrinsic and intrinsic motivation in online education during the pandemic as perceived by Lithuanian and Romanian university students Vincentas Lamanauskas, Rita Makarskaitė-Petkevičienė, Gabriel Gorghiu, Valentina Iuliana Manea, Costin Pribeanu
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Development and Usability Evaluation of a Virtual Reality Application for Exploring University Labs Radu Stamatoiu, Silviu Vert, Radu Vasiu
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MoleCool: Augmented Reality in Chemistry Education, Possibilities and Solutions Eszter Lokodi, Teodor Ștefănuț
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Fake reviews detection techniques Ioana-Ruxandra Stăncioi, Ștefan Trăușan-Matu
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Lib2Life – Domain Categorization of Books using BERT Language Models and Knowledge Graph Population Melania Nițu, Mihai Dascălu, Gabriel Guțu-Robu, Maria-Iuliana Dascălu, Silvia Tomescu
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Topic-based Models with Fact Checking for Fake News Identification Vlad Cristian Dumitru, Traian Eugen Rebedea
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