Intelligibility Required: How to Make Us Look Smart Again
ABSTRACT
                  The vision of ubiquitous computing (ubicomp) aims to integrate
                  computing into our everyday environments. Such smart,
                  context-aware environments have been shown to provide users
                  with powerful services. However, because these systems tend to
                  act without explicitly involving the user, users might be
                  surprised as to why their environment behaves in a certain
                  way. Moreover, context-aware systems will sometimes make
                  mistakes because of the inevitable incompleteness of context
                  information.
                  These issues may cause users to feel frustrated or out of
                  control while interacting with a ubicomp environment. In order
                  to make ubicomp environments safe, understandable and usable
                  for users, previous research has suggested that these systems
                  should provide intelligibility and control. An intelligible
                  system can present to its users what it knows and why, and
                  what it is doing with that information. This allows users to
                  understand why the system behaves in a certain way.
                  Additionally, a controllable system not only allows users to
                  smoothly interact with the system, but also allows them to
                  intervene when the system makes a mistake.
                  In this keynote talk, we identify several design
                  considerations for supporting intelligibility and control in
                  ubicomp environments. We show these considerations are also
                  applicable and necessary beyond ubicomp. Based on these
                  dimensions, we propose a design space for interaction
                  techniques that provide intelligibility and control. We
                  position examples of existing systems in this design space and
                  show how it can be used to explore design alternatives.
                
                   Karin CONINX, PhD, Professor
Karin CONINX, PhD, Professor
                
                  Karin Coninx is full professor at Hasselt University, Belgium.
                  She obtained a PhD in sciences, computer science after a study
                  of Human-Computer interaction (HCI) in immersive virtual
                  environments. Karin Coninx is leading the Human-Computer
                  Interaction Group of the Expertise Centre for Digital Media,
                  at Hasselt University. Her research interests include
                  (multimodal) interaction in virtual environments,
                  rehabilitation robotics, serious games, mobile and
                  context-sensitive systems, interactive (ubicomp) work spaces
                  and user-centred development methodologies. Karin Coninx has
                  co-authored more than 275 international publications.
                  She coordinated regional and international project consortia
                  for basic and applied research.
                  Being the initiator of the master on Human-Computer
                  Interaction (HCI) at UHasselt, Karin Coninx teaches several
                  courses on computer science and specific HCI subjects.
                  She also takes responsibility in the management board of EDM,
                  as Principal Investigator in iMinds, as Vice-Dean of the
                  Faculty of Sciences and Director of the Doctoral School for
                  Sciences and Technology.
                  Karin Coninx is co-founder of the spin-off TinkerTouch that
                  was established in 2010.
                

