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Intelligibility Required: How to Make Us Look Smart Again

ABSTRACT

The vision of ubiquitous computing (ubicomp) aims to integrate computing into our everyday environments. Such smart, context-aware environments have been shown to provide users with powerful services. However, because these systems tend to act without explicitly involving the user, users might be surprised as to why their environment behaves in a certain way. Moreover, context-aware systems will sometimes make mistakes because of the inevitable incompleteness of context information.
These issues may cause users to feel frustrated or out of control while interacting with a ubicomp environment. In order to make ubicomp environments safe, understandable and usable for users, previous research has suggested that these systems should provide intelligibility and control. An intelligible system can present to its users what it knows and why, and what it is doing with that information. This allows users to understand why the system behaves in a certain way. Additionally, a controllable system not only allows users to smoothly interact with the system, but also allows them to intervene when the system makes a mistake.
In this keynote talk, we identify several design considerations for supporting intelligibility and control in ubicomp environments. We show these considerations are also applicable and necessary beyond ubicomp. Based on these dimensions, we propose a design space for interaction techniques that provide intelligibility and control. We position examples of existing systems in this design space and show how it can be used to explore design alternatives.

 

Prof. Dr. Karin ConinxKarin CONINX, PhD, Professor

Karin Coninx is full professor at Hasselt University, Belgium. She obtained a PhD in sciences, computer science after a study of Human-Computer interaction (HCI) in immersive virtual environments. Karin Coninx is leading the Human-Computer Interaction Group of the Expertise Centre for Digital Media, at Hasselt University. Her research interests include (multimodal) interaction in virtual environments, rehabilitation robotics, serious games, mobile and context-sensitive systems, interactive (ubicomp) work spaces and user-centred development methodologies. Karin Coninx has co-authored more than 275 international publications.
She coordinated regional and international project consortia for basic and applied research.
Being the initiator of the master on Human-Computer Interaction (HCI) at UHasselt, Karin Coninx teaches several courses on computer science and specific HCI subjects.
She also takes responsibility in the management board of EDM, as Principal Investigator in iMinds, as Vice-Dean of the Faculty of Sciences and Director of the Doctoral School for Sciences and Technology.
Karin Coninx is co-founder of the spin-off TinkerTouch that was established in 2010.

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