engage! and converse! – Designing Interactive Creative Spaces
ABSTRACT
                  Looking at early examples of Human-Computer Interaction (e.g.
                  Sutherland’s Sketchpad 1964 or Bolt’s Put-that-there 1980), we
                  see a strong connection between technology and the support for
                  creative practices. These examples contrasted absolutely with
                  common computer use at that time, which required systematic
                  development of programming solutions to well specified
                  problems. However, the ongoing shift from desktop- to
                  ubiquitous computing, has again put the focus on designing not
                  just individual functions and features, but interactive
                  creative spaces.
                  At ICT AG, we are excelling in creating such spaces as brand
                  experiences for companies such as Audi, Siemens, or
                  Mercedes-Benz. Thereby, my talk about our work will give a
                  brief glimpse into how the future of interactive creative
                  spaces might develop and which challenges are still on our
                  way.
                
                  
Dr. Jens Gerken
 
                
                  Jens Gerken is the Head of Software Products for ICT AG,
                  overseeing and driving the software development for
                  smartPerform, ICT’s platform for creating interactive creative
                  spaces in (semi-) public environments such as museums,
                  corporate showrooms, and trade shows for companies such as
                  Audi, Daimler, or Siemens. From tabletop interfaces to large
                  touch walls and gestural interaction, Jens’ expertise is
                  to find innovative, exciting, and usable solutions for
                  visitors and customers alike.
                  Since 2011 he holds a PhD in Information Science with focus on
                  Human-Computer Interaction from the University of Konstanz,
                  Germany. His research focused on empirical research methods
                  for HCI, new forms of interactive information visualization,
                  as well as multi-touch, gestural or tangible input modalities.
                  In 2009 he joined Microsoft Research Cambridge for 6 months to
                  work on tabletop interactions “Beneath the
                  Surface”.
                  At ICT AG he helped to commercialize the research concepts
                  from that time (ZOIL) into a successful product platform
                  smartPerform for multi-touch and multi-display environments
                  (www.smartperform.de).
                
