GISATIE: A User Interface Adaptation Life-Cycle Víctor López-Jaquero, Vivian Genaro Motti, Francisco Montero, Pascual González López |
1-29 |
Co-designing Edutainment Applications with Kindergarten Teachers in an Online Setting Adriana-Mihaela Guran, Grigoreta-Sofia Cojocar |
30-45 |
1 Laboratory of User Interaction and Software Engineering (LoUISE), Computer Science Dept., University of Castilla-La Mancha
Campus Universitario, 02071 Albacete, Spain
2 Dept. of Information Sciences and Technology (IST), Volgenau School of Engineering, George Mason University
Engineering Building, Rm. 5350, Fairfax Campus, USA
Abstract. Adapting the User Interface of an interactive application consists in modifying its different elements according to various levels of granularity. Adaptation aims at addressing specific needs, wishes, and requirements either of a particular user or a group of users. While user interface adaptation has been extensively studied, in particular for context awareness, one of the most widely used adaptation life cycles is Dieterich’s survey of adaptation techniques. This survey considers only the execution part of the adaptation lifecycle and involves only one actor, user or system, in each adaptation stage. To overcome these shortcomings, we introduce GISATIE, a user interface adaptation life-cycle specifying which agents are involved in each adaptation stage: goals, initiative, specification, application, transition, interpretation, and evaluation.
Keywords: user interface adaptation, adaptation life-cycle, adaptation process, profile
Cite this paper as:
López-Jaquero, V., Motti, V. G., Montero, F., López, P. G. GISATIE: A User Interface Adaptation Life-Cycle.
International Journal of User-System Interaction 14(1),
1-29, 2021.
Babeș-Bolyai University, Faculty of Mathematics and Computer Science
1 M. Kogălniceanu, Cluj-Napoca, Romania
Abstract. The technological progress from the last decades has created the context for new changes in education. Integrating technology in the learning process for school age children is one of the challenges of this decade. Unfortunately, there is no focus on preschoolers that are born digital natives. In this paper, we address the problem of designing edutainment applications for preschoolers with the participation of educational experts, the kindergarten teachers. We describe how we have adapted the activities from the Participatory Design approach in the context of COVID19 pandemic, where social distancing was required, and we had to move all the design activities in an online setting. The results of our investigation show that participatory design is possible even in an online setting, but some limitations are determined by the lack of in-person interaction. At the same time, an advantage due to the flexibility and shared access to resources is underlined.
Keywords: participatory design, online, edutainment
Cite this paper as:
Guran, A.-M., Cojocar, G.-S. Co-designing Edutainment Applications with Kindergarten Teachers in an Online Setting.
International Journal of User-System Interaction 14(1),
30-45, 2021.